![]() ![]() The refined product with the largest profit margin is a grand sculpture, having a 51.25% profit margin. The plant itself provides no nutrition for animals, either.įibercorns' raw product is wood, which has a market value of 1.4 silver. Unlike actual corn, fibercorn does not yield any human-edible products. Finally, for certain ideoligions, fibercorn provides a reliable source of wood that doesn't incur mood penalties. It can be planted in one-row strips when necessary, allowing far more flexibility in field shape. On maps with little soil, it can be grown in hydroponics basins, although it gains almost none of the fertility bonus. It can be grown indoors, and unlike most plants can grow under the light of a torch or standing lamp - this similarly means that a field of fibercorn can grow year-round, while a grove of trees will stop growing during particularly hot or cold seasons. It requires no skill or research to plant, and it matures quickly. Fibercorn's low wood-per-plant yield is partially made up for by being able to be planted side-by-side unlike regular trees, which must have a one-tile gap between each tree, but this only brings it up to 10th of 15 in terms of space efficiency.ĭespite these weaknesses, fibercorn has a number of benefits over trees that can make it exceptionally useful in certain situations. In terms of space efficiency, it is similarly lackluster. For example, fibercorn offers only 42% of the wood per work when compared to teak trees, but 123% when compared to the saguaro cactus, the only tree option in extreme deserts. How poorly it performs depends partially on the biome in question, and consequently the other trees available for sowing. 10 hay plants supposedly supports 3 chickens so each barn should support 60 chickens each.Fibercorn is a labor-inefficient source of wood compared to most trees, coming 10th of 15 in terms of wood per work, including the mostly decorative bonsai tree. This gives nearly care-free indoor, all-weather, all-year hay production. The growing zone is walled from the animal area to prevent them from eating the growing hay, and a hay stockpile is placed in the animal area for huskies to haul it to my chickens (careful zone restrictions were needed to prevent huskies from going to where chickens lay their eggs). Right now, I find it much easier to build mega barns of 2 sunlamps on top of soil with heaters, with a large adjoining area for animals, and the whole thing powered by a separate circuit of 6 solar panels, 2 turbines, and 2 batteries (might be overkill but it's certainly stable!). ![]() I toyed with the idea of feeding them simple meals made from rice grown in hydroponics because it seemed more efficient (better growth times, more nutrition), but then realized that it required a ridiculous amount of work from colonists. I grow hay too, but in sunlamp greenhouses with heaters. r/RimWorldStreams - For all of your videos and streams needs r/RimWorldTales - /u/srgrafo's Rimworld Comic Series r/RimworldSwap - Swap saves with other players r/ShitRimworldSays - /r/nocontext posts about /r/RimWorld r/RimworldArt - Posts about Rimworld Artwork (not fanart!) r/Rimreddit - Colonists playing only on a single planet r/RimWorldPorn - High Quality Images of Rimworld Colonies No discussing pirated versions of the game. ![]() If you post a screenshot, please point out what you want people to look at in the image or explain in the comments. RimWorld Relevance/Meme & Low-Effort Content Policy. Streams and let's plays may be posted in r/RimWorldStreams Self Promotion: Guides are OK, Let's Plays are not. Tasteless shock-value posts/comments may be removed and banned at mod discretion try to at least be cheeky. The optimal layout would invest approximately 44580W during daytime and 1680W during nighttime. 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